Deadlock January 27, 2025 patch notes

For all Valve said updates were going to be fewer and farther between, it seems nerfs and balances are the exception! Spirit damage gets nerfed.

Deadlock January 27, 2025 patch notes

Not long after the flat 10% reduction in base weapon damage and growth rate for all Deadlock characters, this latest Deadlock patch makes Spirit Damage far less impactful for objectives. Now, Guardians, Walkers, Patrons, and all associated objectives take 50% less damage from all Spirit Damage.

This means that heroes who specialize in Spirit Damage have effectively been nerfed quite significantly.

There are also a huge number of improvements and other nerfs in store for the latest heroes which migrated across from Hero Labs to the main branch:

Heroes

  • Calico
    • Gloom Bombs now has updated impact SFX.
    • Gloom Bombs now has an arming effect for when they are about to detonate.
    • Leaping Slash only heals when hitting heroes.
    • Leaping Slash fixed VFX to match the damage area more accurately.
    • Leaping Slash updated to break breakables in the area.
    • Leaping Slash fixed a bug where Calico’s slash would deal no damage near walls.
    • Fixed Leaping Slash doing bonus damage from Melee Charge.
    • Ava duration reduced from 20s to 15s.
    • Ava cooldown reduced from 50s to 45s.
    • Ava now gets slowed by 30% for 1s anytime she takes damage.
    • Ava speed reduced from 75% to 65%.
    • Ava T2 speed increased from +35% to +45%.
    • Ava now can meow with M1.
    • Return to Shadows cooldown increased from 80s to 90s.
  • Dynamo
    • Kinetic Pulse damage spirit scaling increased from 1.4 to 1.8.
    • Kinetic Pulse T3 now also adds +1 Charge.
  • Grey Talon
    • Spirit Snare cooldown reduced from 37s to 34s.
    • Spirit Snare T2 increased from +0.5s to +0.75s.
  • Haze
    • Bullet Dance T3 increased from +40% Evasion to +60%.
    • Bullet Dance T3 increased from +2 Dance Move Speed to +3.
  • Holliday
    • Powder Keg will no longer arm instantly if the player has the Bounce Pad modifier.
    • Powder Keg Charge Time increased from 1s to 2s.
    • Powder Keg knock-up time reduced by 15%.
    • Bounce Pad will no longer expire after 5 seconds in the air.
    • Bounce Pad spirit scaling reduced from 0.9 to 0.4.
    • Bounce Pad will now play a different sound on the player’s first bounce when the stomp modifier is active.
    • Bounce Pad VFX and lifetime display improved.
    • Bounce Pad will now be more responsive for the player when landing and dealing damage.
    • Spirit Lasso duration reduced from 2.5s to 2.25s.
    • Spirit Lasso duration now lasts 1.5s longer when using Bounce Pad.
    • Spirit Lasso fixed an issue where the lasso animation would sometimes get stuck.
  • Kelvin
  • Seven
    • Storm Cloud secondary ability delay reduced from 2s to 0.25s.
  • Shiv
  • Sinclair
    • No longer has -35% Headshot Damage Reduction.
    • Vexing Bolt damage mechanics reworked, increases damage as the bolt travels:
      • 150 max damage, 75 min damage, 2s time for max damage.
      • Assistant Vexing Bolt casts do 50% damage.
      • T3 is now +150 max damage, +50% assistant damage.
    • Vexing Bolt T2 updated to remove base fire rate debuff, add as T2 upgrade, remove spirit shred T2.
    • Vexing Bolt allows for retargeting to find targets through walls and bend around corners.
    • Rabbit can now use jump.
    • Rabbit Hex projectile updated to better track targets that have recently changed models.
    • Spectral Assistant update VFX radius and lifetimes to scale off of clone damage.
    • Audience Participation cooldown with successful usage reduced from 100% to 50%.
    • Audience Participation stolen ultimate duration increased from 10s to 20s.
    • Audience Participation VFX updated steal effect to feel snappier.
    • Audience Participation fixed a typo in the ability description.
  • Vindicta
    • Bullet damage reduced from 11.7 to 11.4.
    • Crow projectile speed reduced from 4750 to 4250.
    • Assassinate T2 reduced from +120 to +110.
  • Viscous
  • Vyper
    • Bullet damage growth increased from 0.32 to 0.36.
    • Petrifying Bola changed so the petrify is no longer breakable.
    • Lethal Venom updated to deal damage through petrify rather than cleansing the petrify and dealing damage.
    • Fixed Lethal Venom T2 anti-heal not working properly.

Items

Oh, and you can’t stand on top of Walkers anymore. They patched that out.